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#1 2017-06-07 10:45:56

From: Poland
Registered: 2014-08-06
Posts: 27

Cinema 4D plugin - change log

14/03/2020 C4D plugin v64

- We have added support for Redshift & ProRender (GPU & hybrid configuration) render engines
- Redshift support also includes AOVs outputs
- Redshift Altus denoisers systems are blocked. Only OptiX denoiser is supported
- Our plugin supports Redshift assets linked to local directories,  default Redshift \Cache\ folder and .lib4d paths
- GPU render scenes will be automatically set to our nVidia K80 systems

16/12/2019 C4D plugin v63

- Fixed issues with not-relinked GSG HDRi assets in R21
- Changed output extension prefix from to

18/07/2019 C4D plugin v62

- Added support for new renderBeamer version (v0.1000)

18/06/2019 C4D plugin v61

- Added support for 5-digit frame range
- Improved support for RealFlow caches (meshes/rpc)

25/03/2019 C4D plugin v60

- Added support for XParticles caches

15/03/2019 C4D plugin v58/v59

- Cinema4D plugin temporary directory - now C4D plugin can operate on files using temporary directory defined in renderBeamer settings
- Added support for texture sequences for VRay HDRI Area/Dome light
- Supported output path character length has been reduced to 200 chars due to cinema command line limitations
- Improved handling of TurbulenceFD caches. Now the plugin will check the scene for TurbulenceFD structure caches and will show a prompt about relinking procedure required on the farm side if any are found.

28/02/2019 C4D plugin v56/v57

- Fixed issue with VRay version being not read correctly (3.7+)
- Fixed issue with hanged Cinema4D app while relinking assets

25/02/2019 C4D plugin v55

- Improvements with asset checking & relinking procedures - now our C4D plugin checks also for missing / unliked assets inside browser/lib4d collections. Asset checking & relinking is done with picture viewer usage, so you can experience picture viewer window occasionally showing up and disappearing in one second.
- Improvements with a checker for non-Latin characters - now our C4D plugin checks assets names, camera names, output names and caches for any non-Latin characters. Also, we unlocked using spaces in asset names.
- Corona render improvements - due C4Ds limitations of “Tiled camera” object, if any post-effect from Corona render setting is used, plugin mode “Tiled Camera”  is not displayed. For rendering still shots - please use standard animation mode and just put a single frame value for each desired render camera. If the scene doesn’t contain any post effect you can still use the “Tiled Camera” mode.
- Anima plugin - upgraded workflow and added support for R20. Fixed issue with a saved incorrect version in .gfs file

28/01/2019 C4D plugin v54

- Added reading Corona version
- Fixed plugin crashes when a scene doesn't contain and renderable camera

28/12/2018 C4D plugin v53

- Improved V-Ray and Anima version reading
- Output path length checking procedure introduced (output paths longer than 250 characters are not supported)
- Other minor fixes and improvements

13/12/2018 C4D plugin v52

- Fixed issue with checking procedures for V-Ray sampling limits when different engine used
- New camera rename procedure introduced (now every camera in a scene will be renamed as rb0/1/2/and so on)
- Fixed range display in GUI
- C4DtoA auto-convert texture to TX disabled and cache size increased
- Fixed issue with copying GI from the engine not used in the scene
- Symlink \ hard link methods introduced for copying cache files (GI cache & RealFlow cache)
- Rebuild method for copying GI caches from a custom location
- Fixed issue with copying camera focus distance in tiled mode
- Tiled Camera mode is now hidden in R20

07/11/2018 C4D plugin v51

- Improved handling of pre-cached GI maps
- Other minor fixes & improvements

20/09/2018 C4D plugin v50

- Fixed plugin issues on C4D R17 (Mac version)
- Fixed issue with “autosave” GI switch (always on) for the C4Ds internal render engine
- Other fixes & improvements in plugin stability & speed

30/08/2018 C4D plugin v49

- Rebuilt checking procedure - all validations are made before running the UI of the plugin, single prompt for multiple errors introduced
- Cost calculator addon introduced to the plugins shelf (renderBeamer: Cost calculator)
- Plugin logs are now created per camera\take
- Fixed issue with scene renaming in the Tiled mode
- Improved speed and stability
- Other minor fixes

10/07/2018 C4D plugin v48

- Added support for clipping planes in the Tiled mode

4/07/2018 C4D plugin v47

- Added support for HDRI Studio Rig assets
- Fixed issue with missing corona UHD and LUT
- Added single prompt for missing textures

20/06/2018 C4D plugin v46

- Fixed issue with plugin crashing when using XYZ Anima

19/06/2018 C4D plugin v45

Cinema 4D overall:
- Fixed issue with not copied main camera settings to the tiled camera (depth of field). Now all parameters from the base camera are copied to the tiled camera object
- Fixed support for special characters in camera names. Now all untypical camera name signs are changed to _  sign
- Added warning prompt for using render region with tiled mode

01/06/2018 C4D plugin v44

Cinema 4D & Corona:
- Limitless render settings blocked for Corona
- Fixed issues with not relinked Corona UHD cache files
- Added prompt for Calculate from scratch mode (bake not supported)
- Added support for LUTs

Cinema 4D & Vray:
- Blocked nonstandard VRay camera usage or FOV override switch with Tiled mode

Cinema 4D overall:
- Fixed issue "TilesDialog' object has no attribute 'data_model'
- Takes hidden below C4D version R17.032
- Minor fixes

23/05/2018 C4D plugin v43

- Fixed issues with output name when using tiled/take mode
- Improvement support for non-Latin characters handling
- Added checker for animation when using tiled camera mode (for frame range and objects in the timeline).
- Now tiled camera mode is blocked there are animated elements or frame range is not set to the single frame
- Other minor fixes and improvements

07/05/2018 C4D plugin v42

- Blocked Physical render with tiled camera mode (it's not supported in C4D)
- Protection tag on camera object is now automatically deleted when using "Tiled" mode
- Fixed render engine detection (Arnold renderer)
- Fixed GI switches (skip pre-pass if present, autoload, a path to pre-cached GI maps on customer side). Now you can easily render scenes with pre-cached GI
- Fixed coping pre-cached GI for VRay

21/04/2018 C4D plugin v41

- Fixed renderBeamer auto-startup on OSX

20/04/2018 C4D plugin v40

- Fixed FPS to frame range conversion

19/04/2018 C4D plugin v39

- New plugin UI with a lot of additional options and features.
- Plugin modes are separated for Animation, Tiles, and Takes
- With Animation mode, you can now render multiple cameras. Every camera got separated frame range and step
Each camera is rendered as the separated job and got own output path
- With Tiles mode, you can now render high-resolution single frame still shot. This mode should be used only in scenes without any animation!
If animation in your scene exists, the plugin will merge the whole scene into one object, and set a selected frame to render range
- Takes mode, you can now render your animated the scene using takes render system. The plugin reads all takes setups and just forwarding it to UI
You can also turn on and off ever take. Plugin forwards cameras and renders settings for each take
That means you can now select "Export settings" option between "Global" (for the whole scene) or "Per take" (different render settings for each take)
- Added full support for VRay 3.6 - including pre-cached GI maps & render elements - Improved checker procedure for missing non-cached dynamics (all kind of tags - dynamics, cloth, mograph, particles and so on)
- Improved pre-cached GI maps. Now each of GI engine (IC, LM, RM) can have pre-cached GI map for farm rendering
- A lot of improvements in plugin stability and speed

22/02/2018 C4D plugin v38

- Fixed takes grouping system. Now each take will have group_name in the output path

12/02/2018 C4D plugin v37

- Fixed issue with not rendering tiled camera when using non-standard render engines

07/02/2018 C4D plugin v36

- Improved caching checker for C4D tags - now all mograph, dynamics, and cloth tags are checked for a missing cache. When uploading with the plugin, you can select to skip caching
- Fixed issue with not uploaded GI maps (Irradiance) when using "full animation mode" switch

29/01/2018 C4D plugin v35

- Major updates to C4D scenes with Anima plugin
- Auto baking of anima projects from C4D upon upload
- Aniprojects are now loaded and linked as .anipack
- Purchased assets included in .anipack

29/11/2017 C4D plugin v34

- Added blocker for GPU based render engines. For GPU based rendering server renting, please contact us
- Added blocker & prompt about non-supported assets formats (video textures) and video output formats
- Added support for UNC network paths
- Fixed unsupported type of signs in takes names
- Fixed copying camera tags when using tiled camera plugin mode
- Fixed XParticles prompt about caches

25/9/2017 C4D plugin v33

- Block non-renderable high-resolution formats (resolution 65k and higher)
- Added prompt for xparticles Cache
- Fixed issue with custom C4D installation paths

05/9/2017 C4D plugin v32

- Added support for multi-camera scenes with tiled rendering

23/8/2017 C4D plugin v31

- Fixed saving VRay version in the settings file
- Fixed issues with custom GI path with C4D renderers

30/7/2017 C4D plugin v30

- Fixes & improvements

26/7/2017 C4D plugin v29

- Fixes in "autosave" switches in GI/Caustic/AO

7/7/2017 C4D plugin v28

- Fixed issues with tiled camera & project file render range
- Fixed issues with C4D installation stuff

13/6/2017 C4D plugin v27

- Fixed issues with Arnold output drivers paths
- Blocked frame range and resolution changes on Web Manager while using tiled camera mode

22/5/2017 C4D plugin v26

- Bugs fixes and improvements

15/5/2017 C4D plugin v25

- Extended support for Real Flow caches (all type of RF cache files)
- Plugins listing in .gfs file (settings file) for future plugins & renderers auto-deployment

1/5/2017 C4D plugin v22

- Blocked non-renderable output formats
- Support for Real Flow (including caches)
- Fixed random bug with takes system
- Updated installer (C4D version checker)

3/4/2017 C4D plugin v21

- Added the "close" button for Tiled mode
- Added progress bar to plugin processes

24/3/2017 C4D plugin v20

- Support for C4D takes system
- Support for distributed still shots rendering with C4Ds "Tiled camera" feature. Works with AdvancedRender, Physical, Arnold


C4D plugin is released & live. All features from "features list are supported now

Version 001

Last edited by Mike (2017-07-31 11:36:47)


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